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Sockets

Super Socket node marker

Sockets are how a Mod breaks its level cap. A normal leveled Mod tops out at level 5 in the Shop. A Socket is an enhancement bolted onto a single Mod slot that quietly adds extra levels to whatever Mod sits there — and those levels stack on top of the Shop cap, so the effect keeps scaling by its per-level increment. The in-game vendor line says it plainly: "Socket enhancements empower Mods placed in the Socket position."

You don't buy Sockets in the Shop. You earn them on the climb up the Monolith at Super Socket nodes, and a small family of rewards lets you stack their levels higher and higher.

Quick facts

  • What it is: a per-slot level buff. Internally, WeaponUpgrades.UpgradeSocketState { int levelBuff } — the Socket holds a number of bonus levels, and those levels are applied to the Mod in the Socket position.
  • What it's for: pushing a Mod past its level-5 cap. The value keeps climbing by the same per-level increment, with no Shop ceiling.
  • Where you get it: at a Super Socket node on the Monolith"Super Socket available." (look for the icon; the elite version is stronger).
  • Not a Shop item: Sockets and their level-ups are node rewards, not purchasable Mods. None of the four Socket rewards appear among the 139 Shop Mods.
  • The reward family: Super Socket (+1), Mega Socket (+2), Ultra Socket (+3) each add levels to a random Socket; Hone Socket adds +1 to an existing enhanced Socket.
  • Added in 0.9.6: "Sockets: These add a level boost to a mod slot. Find these on the Monolith!" Since 0.9.7 they can also appear as Endless Wave rewards.
  • The threat: the Socket Punch Curse removes 2 levels from a random Socket, and three Trials bend the Socket rules entirely.

The cap-breaker

Tier I/II/III Mods cap at level 5 in the Shop. UNIQUE and META Mods are single-level. Socket levels ignore both ceilings — they sit on top and keep the effect scaling. A Socketed Wrench (+1x per level) can run well past +5x; a Socketed To The Moon keeps adding +4x max Combo per extra level.


What a Socket actually is

A Socket is not a Mod and not an effect of its own. It's an enhancement attached to one Mod slot — the Socket position — that adds levels to whatever Mod you place there.

In the game's code the Socket is a tiny object:

public class WeaponUpgrades.UpgradeSocketState
{
    public int levelBuff;   // bonus levels granted to the Mod in this slot
}

WeaponUpgrades holds the live Socket state in m_upgradeSockets (a List<UpgradeSocketState>, exposed as CurrentSockets), and the Weapon wraps the methods that move those numbers around:

  • AddRandomSocketLevel(int numLevels) — picks a random Socket and bumps its levelBuff. This is what the Super / Mega / Ultra Socket rewards call (with 1, 2 or 3).
  • SetSocketLevels(int socketIndex, int numLevels) — sets a specific Socket's levels directly (used by Trials that randomize or zero out Sockets).

(There are also socketLevels[] / randomSocketLevelAdd fields, but those live on the DebugOptions test harness, not on the live Weapon — the real per-run state is m_upgradeSockets above.)

  • GetUpgradeSocket, NumSockets, CurrentSockets, and ApplySocketUpgrades(...) round out the system — when your loadout is rebuilt, ApplySocketUpgrades folds each Socket's levelBuff into the Mod sitting in that slot.

The practical takeaway: a Socket with levelBuff = 3 makes the Mod in that slot behave as if it were 3 levels higher than you bought it.

How a Socket lets a Mod exceed level 5

Buying the same Mod in the Shop raises its level until it hits 2 of 5, 3 of 55 of 5 — and then the Shop won't sell you any more. 5 is the Shop cap, and that is the only cap.

A Socket's levelBuff is a plain accumulating int with no ceiling of its own. Every Super (+1) / Mega (+2) / Ultra (+3) / Hone (+1) Socket reward you take calls AddRandomSocketLevel, which just keeps adding to that number — so the effective Mod level is 5 + levelBuff, open-ended. Each extra socket level re-adds the Mod's base per-level increment, so the effect scales linearly forever; a long run can keep stacking sockets without ever hitting a wall.

ModIncrement / levelShop max (Lv 5)Per extra socket level
Wrench+1x+5xadds another +1x
Trusty Cog+3+15adds another +3
To The Moon+4x max Combo+20xadds another +4x max Combo
Chiller+3x (frozen)+15xadds another +3x

So the total is just (5 + levelBuff) increments — there is no fixed "socketed maximum." A couple of worked examples on a maxed (Lv 5) Mod:

  • Wrench with +3 socket levels → 8 increments → +8x; with +7 socket levels → 12 increments → +12x. Keep stacking and it keeps climbing.
  • Trusty Cog with +3 socket levels+24; with +7+36.
  • To The Moon with +3 socket levels+32x max Combo; with +7+48x.
  • Chiller with +3 socket levels+24x; with +7+36x.

None of those right-hand numbers is a ceiling — they're just the value at that socket count. Take more Super/Mega/Ultra/Hone rewards and the number rises by one more increment each time, with no cap in the code.

Per-level increments above are verified directly in the game data (items2.json) — see the full catalog on Mods.

UNIQUE and META Mods are different

Single-level UNIQUE and META Mods have a level-up increment of zero, so a Socket adds levels but the scaling effect is fixed. Put your Socket position on a leveled Mod (Tier I/II/III) — that's where extra levels actually translate into extra score.


How you get Sockets

Climbing the Monolith, you pick your path one node at a time. A Super Socket node offers a Socket enhancement as its reward:

Super Socket node icon

The tutorial points right at it: "A signifies that a Socket enhancement is available here," and the node label reads "Super Socket available." The elite socket node elite version of the node offers a stronger pick. Since update 0.9.7, "Sockets can now appear as Endless Wave rewards" too — so the system keeps feeding your build long past the boss in Endless.

The Socket rewards

There are four Socket rewards. They are node rewards, not Shop Mods — you can't buy them, and they don't occupy a Mod slot. Three add levels to a random Socket; Hone Socket targets an existing enhanced Socket so you can concentrate your buff instead of scattering it. All four also turn up on the post-Wave Round Reward screen, so you can keep feeding a Socket between node picks.

RewardIn-game effectAdds
Super Socket (socketRandom)"Add 1 level to a random Socket."+1
Mega Socket (socketRandomElite)"Add 2 levels to a random Socket."+2
Ultra Socket (socketRandomUltra)"Add 3 levels to a random Socket."+3
Hone Socket (socketUpgradeExisting)"Adds +1 level to an existing enhanced Socket."+1 (targeted)

Random vs. targeted

Super / Mega / Ultra Sockets call AddRandomSocketLevel, so they land on a random Socket. Hone Socket is the precision tool — it tops up a Socket you've already enhanced, letting you funnel levels into one carry Mod rather than spreading them thin. If you're going deep on a single engine, grab Hone Sockets when offered.


The Socket Punch Curse

Socket Punch

The one Curse that targets Sockets directly:

Socket Punch (curseNegSocket) — "Remove 2 levels from a random Socket."

Like every Curse, it pays out extra Coins for the pain. The cost scales entirely with how Socket-built you are:

  • If you've poured Super/Mega/Ultra/Hone rewards into your Sockets, losing 2 random levels can knock a key Mod back below its sweet spot — read the room before taking it.
  • If you've barely touched Sockets this run, it's near-free Coins. There may be no enhanced Socket to hit, or it strips levels off a slot you weren't leaning on.

Check your Socket investment before you commit. See Curses for how Socket Punch sits against the other 11 Curses and the cheapest-pain math.


Three of the game's Trials rewrite the Socket rules for the whole run. Each is a full Monolith climb with one twist bent out of shape — read the Trial Hack before you start.

TrialThe twist (exact in-game conditions)
Socket Chaos (trialPermRandomSockets)"Socket levels are randomized each Wave. They get bigger as you progress up the Monolith."
The Omega (trialPermUltraHardSockets)"All Sockets have −1 level. Score targets are 30% higher."
Mod Corrupter (trialPermUpgradeDeleter)"Each Wave, one Mod is destroyed and converted into a Socket level."
  • Socket Chaos turns your Sockets into a slot machine — levels re-roll every Wave and trend upward the higher you climb. Build flexibly; you don't choose where the levels land.
  • The Omega is the punisher: every Socket starts a level down and the Score targets jump 30%. It leans on the Socket system as a difficulty knob — your usual cap-breakers come pre-nerfed.
  • Mod Corrupter feeds the Socket system with your own Mods — each Wave one Mod is destroyed and that destruction is converted into a Socket level. No Mod is safe, but your Sockets grow off the wreckage.

See Game Modes & Difficulty for the full Trial list, how the 10-per-Tool subsets work, and the Editions you earn for clearing them.


Sockets + Hacks: scaling a build past the cap

Sockets aren't the only way past level 5. The Monolith's Hack nodes can hand you a category of buff Hacks (internally type ELITE) that raise an entire Mod category by +2 levels at once:

Buff HackIn-game effect
Red Feather (buffAdd)"All your ADD mods have +2 levels."
Blue Button (buffMult)"All your MULTIPLY mods have +2 levels."
Gold Nugget (buffCash)"All your COIN mods have +2 levels."
Green Marble (buffUtility)"All your UTILITY mods have +2 levels."

Where a Socket buffs one slot (and you steer it with Hone Socket), a buff Hack buffs a whole category at once. Stack them and a single Mod can carry buffs from both sources — its Shop level (capped at 5), plus its Socket levelBuff, plus the category +2 from a matching Hack — all adding the same per-level increment.

The full-stack carry

Want one Mod to do absurd numbers? Park it in your Socket position, feed that Socket with Super/Mega/Ultra Sockets (and tighten with Hone Socket), then grab the buff Hack for its category — Blue Button for a MULTIPLY carry like Wrench, Red Feather for an ADD carry like Trusty Cog. The Shop sells you 5 levels; Sockets and Hacks pile the rest on top, and the effect just keeps scaling.

Both Hacks and Super Sockets are reward nodes on the climb — see the Monolith for where they appear and how to route toward them, and Mods for the per-level numbers each buffed Mod gains.


See also

  • The Monolith — Super Socket nodes, Hacks (Red Feather, Blue Button and friends), and how to route the tower
  • Mods — the Mod system, level caps, and the per-level increments Sockets scale
  • Hacks — the run-wide buff Hacks (Red Feather, Blue Button and friends) that combine with Sockets to break the cap
  • Curses — Socket Punch and the cheapest-pain trade-offs
  • Round Rewards — the Super / Mega / Ultra / Hone Socket rewards on the post-Wave screen
  • Game Modes & Difficulty — the Socket Chaos, The Omega and Mod Corrupter Trials

Socket names, effects, code structure (WeaponUpgrades.UpgradeSocketState, levelBuff, socketLevels, AddRandomSocketLevel, SetSocketLevels), reward classification and Trial conditions are taken directly from Hyper Bullet's in-game text and game data (build 1.0.1).