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Game Info & About

HYPER BULLET is a free-to-play, fast-paced VR target shooter for Meta Quest in which you grab a Tool, climb a glowing tower called the Monolith, and blast waves of Targets into showers of points while crafting a build that snowballs your score. This page is the quick-reference card for the game itself — who made it, what it runs on, and how it has grown patch by patch.
Quick facts (code-verified)
- Title: Hyper Bullet (
main.GAME_TITLE) - Package:
com.protostar.vrshooter - Build documented here: version 1.0.1, build (version code) 13063
- Engine: Unity 2022.3.62f2, scripting backend IL2CPP
- Platform: Meta Quest (Android VR,
minSdkVersion/targetSdkVersion32) - Developer / Publisher: Protostar Games — developed with the assistance of Screen Queensland
- Released: 30 October 2025 into Early Access (changelog
V_0_9_1), regularly updated through the 1.0 launch on 21 May 2026 - Genre: Action / arcade roguelike target shooter, score attack
- Languages: 9 supported
- Play type: Singleplayer, with Global and Friends leaderboards
Note: This is an unofficial fan wiki, written by players for players, documenting build 1.0.1 (13063). Every value here is taken from the game's own files (the decompiled IL2CPP dump, the bundled localization, and the on-device
report.json). We use the game's own in-game words throughout (Targets, Tools, Mods, Coins, the Monolith, Augments, Curses, Hacks, Super Sockets). Store-listing details such as price, age rating, file size, and ratings are not in the game's data and are noted separately under Store listing.
New here? Head straight to How to Play once you've got the lay of the land.
What is HYPER BULLET?
HYPER BULLET drops you into neon arenas where Targets pour in and you turn them into points. Each Wave is a short, timed burst of shooting — the tutorial starts you with 30 seconds (onboarding.TUTORIAL_TIMER — "You have 30 seconds."), and in a normal run the goal is to reach the Wave's Target score before time runs out (howTo.BASICS_TARGET). Then you stop, breathe, and make a choice: which Mod to buy, which reward to grab, which branch of the Monolith to climb next. Those small choices stack on top of each other until your score detonates.
Most Targets are worth a base 10 points each. Your Mods, combos, and Augments turn that 10 into something far bigger.
Tip — pick up where you left off: If you stop mid-run, the title screen offers a Continue option (main.CONTINUE) that shows your current Wave and Score — "Wave {0} - Score {1}" (main.CONTINUE_INFO) — so you can jump straight back into the climb.
Early Access, in the game's own words (main.EARLY_ACCESS_TITLE / EARLY_ACCESS_DESC):
"Welcome to Hyper Bullet! This game is being regularly updated, meaning we're constantly improving and adding features with the help of our community."
In practice that means new Tools, Mods, and modes keep landing — the changelog below shows just how fast it has moved.
Build & technical details
Everything in this section is pulled from the on-device build report (report.json) and the Unity asset headers, so it's exact for build 1.0.1 (13063).
| Field | Value | Source |
|---|---|---|
| Package | com.protostar.vrshooter | report.json manifest |
| Version name | 1.0.1 | report.json |
| Version code (build) | 13063 | report.json |
| Engine | Unity 2022.3.62f2 | globalgamemanagers header |
| Scripting backend | IL2CPP (libil2cpp.so, global-metadata.dat) | report.json |
| Min / Target SDK | 32 / 32 (Android) | report.json manifest |
Android permissions (the entire declared set — there are only three):
| Permission | Why it's there |
|---|---|
android.permission.RECORD_AUDIO | Microphone access (used by voice / streaming features) |
android.permission.INTERNET | Leaderboards, Twitch chat, and updates |
android.permission.ACCESS_NETWORK_STATE | Checking connectivity before posting scores |
Privacy note: The game requests the microphone (
RECORD_AUDIO) and network access only. There are no location, storage, camera, or contacts permissions in the manifest.
Platforms & performance
HYPER BULLET is a VR-only Meta Quest title — an Android app targeting SDK 32. The manifest declares its supported devices explicitly (AndroidManifest.xml, com.oculus.supportedDevices):
quest2 | questpro | quest3 | quest3s
So Quest 2, Quest Pro, Quest 3, and Quest 3S are all supported. The IL2CPP dump backs this up: the DeviceModel enum defines Quest2, Quest3, and Quest3s, and there are build flags TargetQuest3 / TargetQuest3S whose tooltip reads "Adds a Quest 3 entry to the supported devices list in the Android manifest." (report.json does not enumerate headsets — the device list lives in the manifest.)
A couple of model-specific notes also appear in the data:
- Quest 2 — a feature note about its tracking limits ("...face tracking and simultaneous hands and controllers cannot be enabled at the same time on Quest 2").
- Quest Pro — the 0.9.4 changelog: "Performance improvements for Quest Pro."
It's a singleplayer experience; the competition you'll feel comes from the Global and Friends leaderboards you're climbing.
Tip: The game ships with built-in LIV mixed-reality capture (the tv.liv.lck camera system, added at the 1.0 launch), plus Streamer Mode and read-only Twitch chat you can check by glancing at your wrist (main.TWITCH_INFO — "Add your Twitch channel. Read your chat by looking at your wrist."). See the Streaming page for setup.
Languages
The build ships 9 localization string-tables (one per language bundle under assets/aa/Android/):
| English | Japanese |
| Chinese (Simplified) | Korean |
| Chinese (Traditional) | Spanish |
| French | Italian |
| German |
Chinese (Traditional) was added in update 0.9.3 (changelog).
Free vs. paid content
The core game — climbing the Monolith with the Pistol — is completely free, including the full build system, leaderboards, and tutorial. Some content is offered as optional Add-Ons, bundled together in the Hyper Value Bundle (main.BUNDLE_TITLE / BUNDLE_DESC):
"Includes Shotgun, SMG, Endless Mode and all future Add-ons!"
On purchase, the game confirms: "You have unlocked Shotgun, SMG, and Endless Mode. You'll also get all future add-ons for free!" (main.HYPER_BUNDLE_PURCHASED).
You never need to pay to enjoy a full run, but the bundle unlocks the extra Tools and the score-chasing Endless Mode for players who want everything. Endless Mode can also be unlocked on its own (main.ENDLESS_TITLE — "Unlock Endless Mode").
Changelog
HYPER BULLET launched into Early Access on 30 October 2025, and has been updated steadily ever since, culminating in the 1.0 launch. Here's the in-game changelog (changelog), summarized so you can see how the game has grown.
| Version | Date | Highlights |
|---|---|---|
| 0.9.1 | 30 Oct 2025 | Released Hyper Bullet into Early Access. |
| 0.9.2 | 5 Nov 2025 | Added in-game Twitch chat (view via the Options screen); pause menu on the left controller's menu button. New Candle and Voltage Amp Mods; removed Preloader; Holster made time-based; Moneybags made Unique; To The Moon changed to Green; Sharpened Pickaxe nerfed; added the changelog itself. |
| 0.9.3 | 19 Nov 2025 | Added Chinese (Traditional) localization; bug fixes. |
| 0.9.4 | 4 Dec 2025 | Added the Shotgun Tool (Add-On) with 17 Shotgun Mods and 2 Shotgun Hacks, the built-in Overkill Augment, Bomb and Heart Glitches, and a "How to Play" menu for returning players. Performance improvements for Quest Pro. |
| 0.9.5 | 5 Dec 2025 | Shotgun balance pass (mostly buffs); new Trophy Mod; Overkill now applies through indirect hits like lightning and explosions; base Shotgun pellet count changed to 4 (down from 5). |
| 0.9.6 | 18 Dec 2025 | Added Sockets (a level boost for a Mod slot, found on the Monolith); new Freeze Mods Ice Sculpture and Icepick; major Endless Mode expansion with node choices and rewards; Trophy moved to Tier 3. |
| 0.9.7 | 16 Jan 2026 | Bonus score for Hearts remaining at the end of the Monolith; clearer Mod descriptions; support for much larger scores; Endless leaderboard reset; Elite Hacks limited to a Monolith range. |
| 0.9.8 | 19 Mar 2026 | Trials — 10 rule-bending challenges per Tool, each with its own leaderboard. Cosmetic Editions (41 per Tool) awarded for completing Trials. Added Warped Mods (swapped ADD/MULTIPLY categories), Curses (punishing Hacks), and the Double Barrel Shotgun Mod. |
| 0.9.9 | 2 Apr 2026 | New Summit Mod (Pistol only); rewards that guarantee Warped Mods appear in the shop; Splitter → Utility, Chili Pepper → Unique; targeted buffs and nerfs; a minimum reload time added; Shock and Awe Mod removed. |
| 1.0 | 21 May 2026 | Hyper Bullet has arrived! New SMG Tool (with its own Mods, Hacks, and Augment), the Hyper Value Bundle, and the LIV camera system for streaming and recording. |
Tip: Because this is a live, community-driven game, the developers actively want your feedback — "Join our Discord to get tips and help shape the game!" (main.DISCORD_PROMPT). New patches can change Mod values and Target behavior, so if a number in this wiki looks slightly off, check the latest in-game changelog.
Store listing
The following details live on the Meta Store / Quest listing, not inside the game's files. They are not present in loc_en or report.json, so this wiki cannot verify them against code — treat them as external metadata that can change at any time. For the current, authoritative numbers (price, age rating, download size, supported headsets, and player rating), use the official links below.
- Price / Add-Ons: Free base game; optional paid Add-Ons (see Free vs. paid content).
- Age rating, download size, player rating: see the store listing.
- Officially supported headset models: the manifest lists Quest 2, Quest Pro, Quest 3, and Quest 3S (see Platforms & performance); the store listing carries the authoritative current list.
Sources & credits
Hyper Bullet is developed and published by Protostar Games, and was developed with the assistance of Screen Queensland (SCREEN QUEENSLAND appears in the in-game credits).
This wiki is a fan-made resource and is not affiliated with or endorsed by Protostar. All game names, descriptions, and art belong to their creators. The figures and quotes on this page were extracted from the in-game text and build data for build 1.0.1 (13063), plus the official links below.
Official links:
- Meta Store: https://www.meta.com/experiences/hyper-bullet/7579584662170098/
- queststoredb: https://queststoredb.com/game/hyper-bullet-7579584662170098/
- vrdb.app: https://vrdb.app/game/hyper-bullet/7579584662170098
- Protostar blog (Take On the Monolith): https://protostargames.com/time-to-take-on-the-monolith/
Want to talk strategy or report a bug? The studio runs an active Discord community and welcomes player input — it genuinely shapes where the game goes next.
See also
- How to Play — controls, the basics, and your first run
- The Monolith — the tower run, node types, and rewards
- Tools — Pistol, SMG, and Shotgun
- Mods — the full build-system catalog
- Scoring & Combos — how 10 points becomes millions
- Game Modes — difficulties, Trials, and Endless Mode
- Streaming — LIV, Streamer Mode, and Twitch chat
Ready to dive in? Start with How to Play.